Teenage Spaces and Gamification – The Real Modern Tetris!

The development of a space for adolescents is a growing concern for new libraries. To create a ‘ Wow Factor ! Many of these new constructions will include a section dedicated to library games. The latter are outstanding motivators that are available on different platforms: video games, board games, online games, fun activities, etc. This is why it is essential to

Gamification of libraries

On April 3, I gave a talk on the development of critical thinking through online games as part of the colloquium – Around the Adult of Tomorrow: Developing the Child Philosopher and Criticism by Children’s Literature in the Society of Tomorrow know . It is with great pleasure that I present to you the modified

The end of Ludicité

After a few months of reflection, I announce the end “surprise” blog Ludicité. But, do not cry too fast! The web adventure continues on the new website of L’Arène des Libraries de Montréal . This new platform will make it possible to write more often about play culture, gamification and games in libraries. Moreover, with