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Gamification: the slideshareatture

The traditional literature on gamification continues to drift out (notable exception of Jane McGonical and Gabe Zimmerman ). Nothing special if we take into account the relative novelty of the concept of gamification that became popular in early 2011. The time of writing and editing a book does not compare to that of the web where more and more experts are already discussing the subject.

Currently, the literature on gamification is found mostly in online presentations and in various web tools (slideshare, wiki, blog, quora, etc.). So I selected the most interesting SlideShare presentations on gamification so you do not have to do this research.

The top 3 of the Slideshareatture
1. Gamification: How Effective is it?
See more presentations from Social Physicist
In this highly artistic presentation, the authors evaluate the potential of gamification as a tool to help motivation and participation. The case studies they present demonstrate that participation increases dramatically after the addition of a gamification layer .

2. Gamification Workshop 2010
See more presentations from Amy Kim
Author Amy Kim is particularly interested in the social aspect (creation of communities, meta-gaming, social games) of gamification. The socializing aspect of the game becomes its main motivating force: showing progress, sharing successes, seeking advice, etc. According to her, gamification must be a guide and a motivation agent to make an adventure live for its audience. It is through the potential of socialization that users will be interested in developing a community: personalization of the game, exchange space, marking progress, competition between players, etc.

3. Meaningful play getting gamification right
See more presentations by Sebastian Deterding
For Sebastien Deterding, the success of gamification goes through three ingredients: make sense of the game, develop expertise and make autonomous. In other words, the gamification game should not be an end in itself, but support an already useful service. The pleasure of the gamification game must come from the understanding of the system. The longevity of the gamified service comes from its degree of freedom.

 

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